The territory and the signal
You meet the subject, the Evoke universe and your team. You leave with a premise, characters and a conflict.

Evoke · Areandina, Bogotá · 24–26 Sep 2026
Three days, one team, one graphic novel.
You work as a team to tell, in panels, how digital knowledge travels through a rural Caribbean town. With mentors, free of charge.
On your own or with a team. Ages 18 to 28. No experience needed. Free.
01 / The territory of the story.Signal 03 · The territory
RMC Digital is an Evoke campaign about digital knowledge in the rural Colombian Caribbean. It follows young people who learn to use digital tools with judgement and pass that on to the people around them: who reads a suspicious message, who can explain it, who forwards it.
The name comes from the Red Micelial Común. Knowledge moves through a town the way mycelium moves under a field, person to person, invisible until someone draws it.
That story has not been drawn yet. You draw it.
The sprint, day by day
You meet the subject, the Evoke universe and your team. You leave with a premise, characters and a conflict.
You write, draw and build the sequence. Mentors move between the tables as the work takes shape.
Each team presents its prototype to the jury and the campaign partners. The winning team keeps working on the novel.
You do not need previous experience or published work. You need a team of 3 to 5 people, at least one who can draw, and something you want to say.
The detailed schedule for each day is sent by email before the sprint.

Five roles, one team
The profiles come from the campaign brief. A team splits them however it wants, as long as all are covered and someone can draw. You pick yours when you apply.
You structure the premise, the characters, the conflict, the arc and the dialogue.
You translate the story into visual language: concept, sketches, panel sequence and storyboard.
You support research and the responsible use of digital and AI tools. You assess feasibility and document sources.
You make sure the story is useful to a real person: educational purpose, understanding of the subject and 21st-century skills.
You coordinate tasks, timelines, files and deliverables. You integrate the work and organise the final presentation.

Beyond the three days
The winning team keeps working on it with the narrative lead.
They work the tables all three days and review the work with you.
A certificate and a listing in the Evoke Network Global Roster.
For the winning team. The amount is per team, not per person.
Sprint mentors
Who's behind it
Evoke is a global network connecting young people, mentors and organisations. Its learning experience was born at the World Bank and uses story, play and team missions.
The Social Innovators’ Framework works on creativity, collaboration, systems thinking and the capacity to act. A randomised controlled trial in Colombia measured gains of 8% in skills and 9% in sense of agency.
The Bogotá edition is run with Areandina and Casaprisma, and with Frontera Design Lab.
Randomised controlled trial: measurable gains in problem solving, collaboration and sense of agency.
Signal 05 · Response
Applications are individual and free. If you already have a team, you list your teammates’ emails and each of them gets an invitation to apply too. If you do not have one, the organisers place you in a team on day one.
You hear back the day after you apply. It takes about three minutes.
Your application
Application received
It reached the Evoke team and a confirmation is on its way to the address you gave us. You hear back the day after you apply. In the meantime, pass the signal to whoever you want on your team.

Download the image, copy the text and send it to whoever you want on your team.
Editions running · 2026
The three 2026 editions run at the same time, with the same method and different subjects. Teams cross paths along the way: participants exchange work and mentors follow more than one site.
You create in Bogotá and talk to the people creating in São Paulo and Boulder.

Before you apply
No. Applications are open to students at Areandina, UNIMINUTO and Universidad Compensar, and to anyone aged 18 to 28 who is not currently studying. The sprint takes place at Areandina Sede 201, in Bogotá.
No. You can apply on your own and the organisers place you in a team on day one. If you already have a team, you list your teammates’ emails and each of them gets an invitation to apply. Teams are 3 to 5 people and at least one has to be able to draw.
Not to apply. Of the five roles, only one is drawing: the other four are narrative, technology, pedagogy and management. You pick yours in the form.
The prototype of a graphic novel about RMC Digital, the campaign subject. Over three days your team sets the premise, the characters and the conflict, writes the script and draws the panel sequence. On day three every team presents to the jury and the partners.
Taking part is free. Meals are provided across the three days, along with mentorship from Mauricio Gaviria (Monigote Editores), Natalia Hernández (human-centred design) and Santiago García Devis (Frontera Design Lab).
The winning team receives COP 4,000,000 (USD 1,000) and credit in the published novel. The amount is per team, not per person. The organisers also plan incentives for second and third place, confirmed before the sprint.
The day after you apply. Applications close on 21 September, or earlier if the 50 places fill up.
It stays with the sprint organisers, to build the teams and write to you about this edition. You can ask for it to be deleted at any time by email. The detail is on the data use page.